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360selfie

About Me

I’ve spent years noticing who gets left out. Sometimes it’s in the decisions being made, or the systems being built. Other times, it’s in the conversations—when language doesn’t reflect a diverse audience, or when unchecked bias shapes how we talk about the people we’re designing for. I make it a point to highlight what’s missing and advocate for perspectives that are often overlooked. That awareness guides every part of my work. I design to make sure those voices are not only included, but centered from the beginning.​​

My work is grounded in equity, empathy, and accessibility, shaped by five years of hands-on UX and advocacy with mission-driven teams. I’ve led research, prototyping, and strategy while often being the only UX voice on a project, and I care deeply about making space for perspectives that are too often left out of the design process.

I teach high school Computer Science with a focus in game design, where I build accessible, engaging learning experiences for students with a wide range of needs. I came to teaching because I believe access to CS shouldn’t depend on zip code, background, or whether someone sees themselves represented in tech. I want students who have been historically overlooked in STEM to know they belong in these spaces and to have the tools and encouragement to explore, build, and create. My background in both teaching and art has shaped how I approach design. Creative expression, systems thinking, and instructional clarity might seem like separate skill sets, but in my work, they are closely connected. Whether I’m developing a curriculum, prototyping an interface, or fabricating a physical object, I’m always thinking about how people engage, interpret, and find meaning in what they’re interacting with.

Before I found UX, I planned to become a fine art teacher. I worked across traditional media like drawing, painting, and printmaking, and later expanded into fabrication, woodworking, and digital tools. When I created a cast-metal jewelry series using K'Nex pieces in plaster molds, I ran tests to compare how well different metals filled intricate details. Certain materials were far more effective at capturing the fine detail I needed. In a later project, I designed a notched-edge acrylic box system that fit together without any adhesive. I tested dozens of iterations to account for how laser-cut acrylic subtly shifts dimensions as material is melted away. These projects taught me to think in systems, to adapt to constraints, and to honor both the limitations and potential of every medium. That mindset continues to guide how I approach UX design.

As much as I’ve learned from leading UX efforts on my own, I’m looking forward to growing alongside other designers. I thrive in spaces where thoughtful minds come together, where people share openly, and where we can create things that are useful, inclusive, and intentional.​

When I’m not working, you can usually find me with my partner and our four cats, learning languages (currently Spanish, Arabic, and Portuguese), or nerding out about chess, videogames, and good product design.

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